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Falcon BMS 4.34 更新

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 楼主| 发表于 2019-4-20 10:16:29 | 显示全部楼层 |阅读模式
Falcon BMS 4.34 更新:https://bbs.sinofsx.com/forum.php?mod=viewthread&tid=157726

Falcon BMS 4.34 官方宣传片:链接: https://pan.baidu.com/s/1TzJ-aQCCjkN8dgZy0I88mw 提取码: 7dcv

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谷歌翻译
=================================================================
女士们,先生们,
代表了整个BMS开发团队,我很高兴地宣布,最新的迭代BillionSoft猎鹰4.0的总转换修改- 基准西姆斯4.34 -可让你享受为RIGHT NOW!
BMS 4.34需要合法安装Falcon 4.0(所有旧版本和新版本都是相同的,即Microprose,Hasbro,GOG,Steam,Retroism)。检查在设置时和每次启动BMS时执行。如果未找到有效安装,BMS将退出并显示相应的错误消息。
这个mod 可能没有用于任何商业目的。任何此类使用可能构成违反Billion Soft(香港)的知识产权以及Benchmark Sims为您提供此mod的非商业条款和条件。
BMS 4.34是我们最复杂的更新。该团队不遗余力地创建和更新有史以来最详细的Falcon手册。因此,一旦安装了4.34,请查看“文档”部分和各种手册,您可能会在那里找到所有问题的答案。
请从第8页到第11页检查BMS 4.34手册的第2章“ 功能概述 ”,特别是:
2.功能概述
2.1新的无线电管理
BMS 4.34通过人工智能自动神奇地解决了所有无线电频率变化问题
播放器,无法创建更真实的无线电使用。ATC和AWACS的变化如下所述
导致无线电管理代码的重大改写。人类玩家和AI现在必须处于同一频率
沟通,就像在现实生活中一样。离散频率与呼号相关联,因此在大多数情况下将是唯一的
虽然频率仍然会分配预设,但在UI的简报部分中可以看到。
有关新无线电管理的更多详细信息可以在BMS COMMS和NAV书中找到,
在您的文档文件夹中。
2.2新的ATC
空军基地的空中交通管制机构已经完全重新构想。现在每个空军基地都使用多个UHF
管理流量的频率; OPS,GROUND,TOWER,APPROACH / DEPARTURE和ATIS(使用VHF)
都是建模的。建议不要使用VHF(ATIS除外),因为没有新的控制机构
有VHF频率。
ATC AI代码也已经完全重写,可以实现更加真实的体验
之前在战斗飞行模拟器中看到过。ATC现在能够更加真实地管理AI和人类玩家
方式,考虑作为单个ATC实体的航班。地面频率管理效率更高
在空军基地滑行道上的交通,塔的频率将管理最后的进场和离场活跃
跑道和进近频率将根据天气情况提供多种进场选择
和玩家的意图,如IFR或视觉方法,甚至是AI和AI的标准开销
人类球员。
玩家应遵循ATC指令并遵守ATC规则,最终提供更多
奖励航空经验,特别是在繁忙的TE /活动场景中,队列中有多个航班。
从ATC的角度来看,运营商运营也已经完全更新,案例1更加现实
现在实施了案例3类型控制方法,在此期间新的LSO(桨)将指导飞行员
到了降落点。
有关新ATC的更多信息也可以在Docs文件夹中的BMS COMMS和NAV书中找到。
2.3 IFF实施
识别朋友或敌人,这是BMS公共论坛上最受欢迎的功能之一,现在已经存在
实现。飞机现在配备了转发器,在某些情况下也配备了询问器。该
发送应答器在发出挑战时可以发出识别码; 装有询问器的飞机也可以
以各种方式询问其他飞机。请注意,就像在现实中,并非所有飞机(不是所有的F-16都读)
配有询问器。模式1,2,3,4和C都是现实地实现的。模式S是眼睛糖果。
IFF事件可以根据TIME或POSITION事件而改变。IFF策略在TE中自动分配
广告系列并加载到DTC中。它也包含在UI中经过充分改进和详细的简报页面中。
因此,假设DTC正确加载,IFF的使用对用户来说非常透明。每个TE现在都有一个
IFF文件,可根据用户的具体计划更改策略,允许复杂的IFF计划
创建。该文件结构在新的BMS技术手册中进行了解释。有关IFF的更多信息可以
在Docs文件夹中的TO-BMS1F-16CM-1(又名Dash-1)中找到。
2.4数据库变更
BMS数据库已经过清理,以便日后维护更简单,更新更简单。
因此,TE或第三方mod可能与4.34不兼容,需要更新。
使用Mission Commander可以将TE从以前的版本转换为4.34。
2.5新的活动
KTO剧院增加了3个新的活动,总数达到6个.3个新活动提供了新的活动
对KTO的挑战性场景。这些活动仍在开发中。有关新的更多信息
广告系列可以在本手册的后面找到。
2.6新的AWACS
虽然没有完全完成主战术频率已被重写,提供了更加现实
在预警雷达飞机控制下的经验。图片通话现在提供详细信息
最多3组,呼吁编队,方位角和射程,并帮助建立SA(态势感知)。
战术网现在也专用于您的软件包,它可以将通信流量降低到可管理的水平。
在你离开你的位置150英里的地方听取订婚的日子已经一去不复返了
试图靠自己的空对空生存。
有关新AWACS的更多信息,请参阅Docs文件夹中的BMS COMMS和NAV一书。
2.7人工智能
人工智能变得更聪明。Wingmen遵循ATC程序或AWACS控制,SAM操作员
使用伏击和'闪烁'战术,现实的BVR战术对你和你的僚机使用
命令; 你会发现差异。更多地尊重他们,因为他们会更积极并提供更多
挑战,特别是在较高的AI技能水平,也比以前更好地区分。
2.8天气变化
天气进一步改善。为4.33创建的Fmaps不兼容,需要重做。
默认Fmaps是为4种常见天气状态提供的:Sunny,Fair,Poor和Inclement。
所有可见性设置都已切换为公制,这提供了一种更简单的创建天气的方法。
云已被审查,并得到更好的管理。例如,层云层已被替换为
stratocumulus和nimbostratus云,​​在层内转换时提供更好的体验。
云覆盖,基准高度和雾值现在嵌入在Fmap中,并可针对每个单元进行配置。
值得一提的是,使用外部工具(如F4Wx)可以在BMS中轻松实现真实天气。
空气基地现在有风向袋,指示风向和速度。
2.9 F-16的变化
现在,地面和空中的发动机故障更加逼真地建模; FTIT和OIL现在是发动机
虚拟飞行员必须非常注意的参数(特别是在发动机启动期间)。
在低燃油水平下,燃油表不再具有不切实际的可靠性,新的F-16损坏模型意味着燃油
泄漏和漏油是可能的,您可能会遇到比战斗损坏之前更多的故障。
驾驶舱已更新至最新标准。最明显的是IFF面板取代了AUX COMM
更新(和升级)区块的面板和EHSI取代CCIP喷气机上的HSI。
导航模型现在可以在UI中作为选项使用,或者在3D中使用击键组合。Kneeboards
可以使用Weapon Delivery Planner轻松编辑。
2.10武器改变
地对空和空对空导弹现在有一个近距离保险丝,取决于与目标的距离
爆炸时会产生不同程度的伤害。以前的导弹只是命中或错过了
当它们经常撞击时,喷射器会立即爆炸。
现在接近未命中将比以前更容易损坏你的F-16(虽然这也取决于你的尺寸
导弹及其爆炸半径)然后挑战就是让你受伤的鸟回到地面上
安全。由于F-16的新型损坏模型,这一变化成为可能。
耀斑效能和红外导弹代码也已更新,现在表现得更加逼真。
SAM系统现在具有预警(搜索)雷达和火控雷达(FCR)。搜索雷达
当你靠近时,它会更加活跃,让FCR保持沉默,偶尔发射
更新他们的轨道,确定你是否在范围内并等待最佳时刻开火。破坏搜索
雷达不会阻止SAM现场向你射击,但它会迫使FCR更频繁地发射,提供一个
更好的机会让你获得它并使猎人成为猎人!
2.11工具
工具已更新,以帮助管理BMS 4.34的许多方面:
•WDP:武器交付计划员:http://www.weapondeliveryplanner.nl
•MC:任务指挥官:http://www.weapondeliveryplanner.nl
•WC:天气指挥官:http://www.weapondeliveryplanner.nl
•韩国交互式地图,用于在BMS KTO中导航(包括所有图表):
  http://www.ravico.com/ST/BMS_KOREA_interactive/index.html
•F4Wx  - 真实天气转换器(参见BMS论坛下载链接)
•RTT Remote是MFD和其他仪器的远程显示提取器(工具文件夹)
2.12文件
文档套件已更新,以反映BMS 4.34更改,并且完全是最新的:
•TO-BMS1F-16CM-1(又名Dash-1)是关于将F-16作为飞机进行管理。
•TO-BMS1F-16CM-34-1-1(Dash-34)是关于将F-16作为武器平台进行管理。
•BMS TRAINING手册涵盖了25个BMS培训任务(其中一些是针对4.34的新任务)。
•BMS COMMS和NAV书包含旧图表教程中的元素(例如如何使用
  接近图表)并且还涵盖了新的无线电和ATC变化。
•BMS技术手册是有兴趣定制或开发的人员的详细参考
  他们的BMS经验,并将许多单个文档收集到一个大的技术订单中。
•BMS海军行动文件专门用于基于航母的相关飞机类型的操作。
•图表已针对新的空军基地频率和进近类型进行了全面更新。一个新的
  为了使用ATC仪器方法,创建了进近图表类型:RADAR图表。
•已为4.34维护和记录了密钥文件和其他输入设备文件。
最后,文档文件夹已经过全面审核,希望能让文档更易于查找和使用
更加用户友好。

以下是您可能想要了解的一些通用信息:

基础4.34安装将占用7.81 GB的硬盘空间
对于Falcon BMS.exe和Editor.exe,我们只发运64位版本,32位版本因内存要求而被删除
所有其他工具(IVC,RTT等)仍然具有32位版本,例如可用于其他PC


发表于 2019-4-20 11:54:16 | 显示全部楼层
看起来很不错
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发表于 2019-4-20 13:13:51 | 显示全部楼层
你可以把原文发上来吗..?这个机器翻译..看得我头晕脑壳疼...
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 楼主| 发表于 2019-4-20 13:23:37 | 显示全部楼层
morefish 发表于 2019-4-20 13:13
你可以把原文发上来吗..?这个机器翻译..看得我头晕脑壳疼...

Lightbulb Falcon BMS 4.34 - Full Installer
Ladies and Gentlemen,

on behalf of the entire BMS development team, I am happy to announce that the latest iteration of the BillionSoft Falcon 4.0 total conversion modification - Benchmark Sims 4.34 - is available for you to enjoy as of RIGHT NOW!

BMS 4.34 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e. Microprose, Hasbro, GOG, Steam, Retroism). The check is performed both at setup time and every time you start BMS. If no valid installation is found, BMS will exit with a corresponding error message.

This mod may not be used for any commercial purposes. Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.

BMS 4.34 is our most complex update yet. The team has gone to great lengths to create and update the most detailed Falcon manuals available ever. So once you installed 4.34, please check out the "documentation" section and the various manuals, you'll probably find all of your questions answered there.

Please check chapter 2 "Feature Overview" of the BMS 4.34 manual from page 8 to 11 in particular:
Code:
2. Feature Overview

2.1 New Radio Management

BMS 4.34 fixed a long-lasting issue with AI auto-magically following all radio frequency changes made by the
player, making it impossible to create a more realistic use of radios. ATC and AWACS changes explained below
led to a major rewrite of radio management code. Human players and AI must now be on the same frequency
to communicate, just as in real-life. Discrete frequencies are tied to callsigns, so in most cases will be unique to
that callsign, though frequencies will still have presets assigned, visible in the briefing section of the UI.

More detailed information about the new radio management can be found in the BMS COMMS and NAV book,
in your Docs folder.

2.2 New ATC

Air Traffic Control agencies at airbases have been completely reimagined. Every airbase now uses multiple UHF
frequencies for managing traffic; OPS, GROUND, TOWER, APPROACH/DEPARTURE and ATIS (which is on VHF)
are all modelled. The use of VHF (except for ATIS) is not recommended as none of the new control agencies
have a VHF frequency.

ATC AI code also has been completely rewritten, allowing for a much more realistic experience probably never
seen before in a combat flight simulator. ATC is now able to manage AI and human players in a more realistic
manner, considering flights as single ATC entities. The ground frequency is much more efficient for managing
traffic on the airbase taxiways, the tower frequency will manage the final approach and departure on the active
runway and the approach frequency will offer a choice of multiple approach options depending on weather
and player intentions, such as IFR or visual approach, or even a standard overhead break for both AI and
human players.

Players are expected to follow ATC instructions and abide by ATC rules, which ultimately provide a much more
rewarding aviation experience, especially in busy TE/campaign scenarios with multiple flights in the queue.

Carriers Operations also have been completely updated from the ATC perspective, with more realistic Case 1
and Case 3 type control approaches now implemented, during which the new LSO (Paddles) will guide the pilot
to the touch down point.

More information about the new ATC can also be found in the BMS COMMS and NAV book in your Docs folder.

2.3 IFF implementation

Identification Friend or Foe, one of the most requested features on the BMS public forum, has now been
implemented. Aircraft are now equipped with a transponder and in some cases an interrogator too. The
transponder can emit a code for identification when challenged; aircraft equipped with an interrogator can also
interrogate other aircraft in various modes. Please note, just like in reality, not all aircraft (read not all F-16s)
are fitted with an Interrogator. Mode 1, 2, 3, 4 and C are all implemented realistically. Mode S is eye candy.

IFF events can change according to TIME or POSITION events. IFF policy is automatically assigned in TEs and
campaign and loaded in the DTC. It is also included on the much improved and detailed Briefing page in the UI.
IFF use is therefore very transparent to the user, assuming the DTC is loaded correctly. Each TE now features an
IFF file where the policy can be changed according to user’s specific plans, allowing complicated IFF plans to be
created. This file structure is explained in the new BMS technical manual. More information about IFF can be
found in the TO-BMS1F-16CM-1 (aka Dash-1) in your Docs folder.

2.4 Database changes

The BMS database has been cleaned to allow easier maintenance and simpler updates in future.
As a consequence, TEs or third-party mods may not be compatible with 4.34 and will need to be updated.

TEs can be converted from previous versions to 4.34 with Mission Commander.

2.5 New Campaigns

3 new campaigns have been added to the KTO theatre, bringing the total to 6. The 3 new ones provide fresh
challenging scenarios to KTO. These campaigns are still under development. More information about the new
campaigns can be found later in this manual.

2.6 New AWACS

Although not fully completed the main Tactical frequency has been rewritten, providing a much more realistic
experience when under the control of early warning radar aircraft. Picture calls now give detailed information
of up to 3 groups, calling out formations, azimuth and range and helping to build SA (situational awareness).

The tactical net is also now dedicated to your package which should lower comms traffic to manageable levels.
Gone are the days of listening to an engagement happening 150 miles away from your position, as you were
trying to survive an air to air engagement on your own.

More information about the new AWACS can be found in the BMS COMMS and NAV book in your Docs folder.

2.7 Artificial Intelligence

AI has become much smarter. Wingmen following ATC procedures or under AWACS control, SAM operators
using ambush and ‘blinking’ tactics, realistic BVR tactics used against you and by your wingmen under your
command; you will notice the difference. Respect them more as they will be more aggressive and provide more
of a challenge, particularly at higher AI skill levels, which are also differentiated better than before.

2.8 Weather changes

Weather has been further improved. Fmaps created for 4.33 are not compatible and need to be redone.
Default Fmaps are provided for the 4 usual weather states: Sunny, Fair, Poor and Inclement.

All visibility settings have been switched to metric which provides a much simpler way of creating weather.

Clouds have been reviewed and are better managed. For instance, the stratus layer has been replaced with
stratocumulus and nimbostratus clouds, providing a better experience when transitioning inside the layer.
Cloud coverage, base altitude and fog values are now embedded in the Fmap and configurable for each cell.
It is worth mentioning that real weather can be easily implemented in BMS using external tools such as F4Wx.
Airbases now feature windsocks, indicating wind direction and speed.

2.9 F-16 changes

Engine faults on the ground and in the air are now more realistically modelled; FTIT and OIL are now engine
parameters the virtual pilot must be very aware of too (especially during engine start).

Fuel gauges are no longer unrealistically reliable at low fuel levels and a new F-16 damage model means fuel
leaks and oil leaks are possible and you may encounter more failures than before following battle damage.

Cockpits have been updated to latest standards. Most visible will be the IFF panel replacing the AUX COMM
panel on newer (and upgraded) blocks and the EHSI replacing the HSI on CCIP jets.

Pilot model is now available as an option in the UI, or with a keystroke combination while in 3D. Kneeboards
can be easily edited using Weapon Delivery Planner.

2.10 Weapon changes

Ground to air and air to air missiles now have a proximity fuse and depending on the distance from their target
at time of explosion will generate different levels of damage. Previously missiles were simply hit or miss and
when they hit often made the jet explode right away.

A near-miss will be more likely to damage your F-16 now than before (although this also depends on the size of
the missile and its blast radius) and the challenge then becomes to get your wounded bird back on the ground
safely. This change was made possible thanks to the new damage model of the F-16.

Flare effectiveness and IR missile code has been updated as well and now behaves much more realistically.

SAM systems now feature both an Early Warning (Search) radar and a Fire Control Radar (FCR). Search radars
will be active much further away as you approach, allowing the FCR to stay silent, only emitting occasionally to
update their track, decide if you are within range and wait for the best moment to fire. Destroying the Search
radar will not prevent the SAM site from shooting at you, but it will force the FCR to emit more often, offering a
better chance for you to acquire it and make the hunter become the hunted!

2.11 Tools

Tools have been updated to help manage many aspects of BMS 4.34:
• WDP: Weapon Delivery Planner: http://www.weapondeliveryplanner.nl
• MC: Mission Commander: http://www.weapondeliveryplanner.nl
• WC: Weather Commander: http://www.weapondeliveryplanner.nl
• Korea Interactive Map for navigation in BMS KTO (including all charts):
  http://www.ravico.com/ST/BMS_KOREA_interactive/index.html
• F4Wx – Real Weather Converter (see BMS forum for download link)
• RTT Remote is a remote display extractor for MFDs and other instruments (Tools folder)

2.12 Documentation

The documentation suite has been updated to reflect the BMS 4.34 changes and is completely up to date:
• TO-BMS1F-16CM-1 (aka Dash-1) is about managing the F-16 as an aircraft.
• TO-BMS1F-16CM-34-1-1 (Dash-34) is about managing the F-16 as a weapon platform.
• The BMS TRAINING manual covers the 25 BMS training missions (some of them new for 4.34).
• The BMS COMMS and NAV book includes elements from the old Chart Tutorial (such as how to use the
  approach charts) and also covers the new radio and ATC changes.
• The BMS TECHNICAL manual is a detailed reference for those interested in customising or developing
  their BMS experience and gathers many single documents into one big technical order.
• The BMS Naval Ops document is dedicated to carrier-based operations with relevant aircraft types.
• The charts have been completely updated for the new airbase frequencies and approach types. A new
  type of approach chart was created to work with the ATC instrument approach: the RADAR chart.
• The key files and other Input Device files have been maintained and documented for 4.34.

And finally the Docs folder has been completely reviewed in the hope of making the Docs easier to find and
more user-friendly.

Here's some generic info that you probably want to be aware of:

The base 4.34 installation will take 7.81 GB of HDD space
For the Falcon BMS.exe and the Editor.exe, we only ship the 64bit version, the 32bit versions have been removed due to memory requirements
All other tools (IVC, RTT etc.) still have 32bit versions available, e.g. for use on other PCs


Last not least, there are a number of known issues that will be resolved with future updates:

Tactical Reference: clicking on some entries can induce a CTD
A CTD can occur for the campaigns that run continuously for several days (save regularly, loading and continuing circumvents the CTD)
Enabling "Triple Buffering" in the config may lead to a black screen when entering 3D (also, do not use Triple Buffering with GSync/FreeSync)
On the "Setup -> Controllers" page the numpad keys are not shown correctly, e.g. "Num 7" is displayed as "7", this is true for all keys except Num Enter
When being promoted to Brig Gen the rank popup window shows 2nd Lt instead
ATIS frequencies are not auto-loaded in DCT with the comms plan button
ATIS is not stopping immediately after frequency change
L or T might show in HUD (beside ARM) to indicate Laser Armed when it is not
Wrong RadarCs value (RCS) for the Mirage 2000-9
TvT campaign: ATO is nearly empty (for all teams)
KTO campaigns (Tiger Spirit, Rolling Fire, Iron Fortress): DPRK ATO can currently be very poor
BAP-100 munition is not working as expected
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发表于 2019-4-20 21:45:06 | 显示全部楼层
哟嘻,支持一下
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发表于 2019-4-21 13:19:30 | 显示全部楼层
之前的MOD 好像不支持了
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发表于 2019-4-21 21:31:45 | 显示全部楼层
win7不能运行吗?我运行launcher.exe.就报错
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