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[X-Plane] XP11加载地景包时出现问题

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 楼主| 发表于 2021-1-15 19:04:54 | 显示全部楼层 |阅读模式
如图,加载地景包时出现问题,是China_Base_Vector这一款插件,world-models这个插件我是丢到Custom Scenery这个文件夹里面的,不知道是不是Custom Scenery放错地方。求各位大佬帮忙看看
无标题.jpg
发表于 2021-1-15 19:52:49 | 显示全部楼层
缺了依赖库,或者文件损坏。重装或检查依赖库安装情况
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发表于 2021-1-15 20:01:20 | 显示全部楼层
他都提示你了,看log文件里面他怎么报错的
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 楼主| 发表于 2021-1-15 20:23:02 | 显示全部楼层
魂魄祅夢 发表于 2021-1-15 20:01
他都提示你了,看log文件里面他怎么报错的

主要是看不懂啊
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发表于 2021-1-15 20:41:05 | 显示全部楼层
额这个问题我有问过AMJ他们,貌似是假报错,无影响。具体还是要看log分析
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 楼主| 发表于 2021-1-15 22:42:04 | 显示全部楼层
flight14141 发表于 2021-1-15 20:41
额这个问题我有问过AMJ他们,貌似是假报错,无影响。具体还是要看log分析

可是我看了,和默认没什么区别。
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发表于 2021-1-15 22:43:48 | 显示全部楼层
检查一下log的提示
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 楼主| 发表于 2021-1-16 16:38:05 | 显示全部楼层
94达呦 发表于 2021-1-15 22:43
检查一下log的提示

log.txt for X-Plane 11.50r3 (build 115033 64-bit)
compiled on Sep  2 2020 14:04:45
X-Plane started on Fri Jan 15 22:19:05 2021

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 10.0 (build 18363/2)
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 8540188672
Maximum Virtual Memory (for X-Plane only): 140737488224256
CPU 0: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz  Speed (mhz): 3192
CPU 0: Intel(R) Core(TM) i5-6500 CPU @ 3.20GHz  Speed (mhz): 3192

X-System folder:'G:\XP11/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_no_error WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_colorspace WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_multigpu_context WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
OpenGL Vendor       : NVIDIA Corporation
OpenGL Render       : GeForce GT 730/PCIe/SSE2
OpenGL Version      : 4.6.0 NVIDIA 461.09 (460/0)
OpenGL Extensions   : GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

sync/fence          : 1        
pbo_avail           : 1        frameblit_avail     : 1        framebuffer_msaa    : 1
gpu_shad4_avail     : 1        shad_lod_avail      : 1        array_tex_avail     : 1        texture_rg          : 1
tex_float_avail     : 1        seamless_avail      : 1        drawbuf2_avail      : 1        packed_stencil      : 1
framebuffer_srgb    : 1        copy_buf_avail      : 1        ubo_avail           : 1        gshader_avail       : 1
base_vert_avail     : 1        tex_multi_avail     : 1        depth_float_avail   : 1
instance_avail      : 1        tess_avail          : 1        viewport_arr        : 0        tex_storage         : 1
buf_storage         : 1        multi_bind          : 1        clip_control        : 1        program_binary      : 1
idx in vram         : 1
GLSL version        : 4.60 NVIDIA/460
(16/4096/124/192/32/4096/4096/65536)

anisotropic_avail   : 1        timer_avail         : 1        tess_avail          : 1        geom_avail          : 1        
viewport_arr        : 0        layer_arr           : 0        native_reverse_z    : 0        has_reverse_z       : 1        
max iso filtering   : 16
max samples         : 5
max texture size    : 16384 (hardware limit)
max tex units       : 32

This video card is: DX10 or 11 - With instancing
Diagnostics         : none

CPU count        : 4
0:00:00.000 I/wmgr: Monitor 0: { 0, 0, 1920, 1080 }
0:00:00.000 I/wmgr: Re-building fbos for window 000001C7C960EDC0
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_flat_mapping.xsv with hash: 75c765cc62e38e4b395fc462966
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_flat.xsa with hash: 9e44251f948ff19a26ba6263ca88db6c
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/legacy_depth_mapping.xsv with hash: d51c8bfbc99dbd2dc5e724c880bd69a3
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/legacy_depth.xsa with hash: 6126a92dbaf887d2a0744ef635dddeea
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/blit_mapping.xsv with hash: b860f8cd8570a6a597586888a327bb
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blit.xsa with hash: 8b6286b62935f2cb507f98184739a12
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/font_mapping.xsv with hash: eb35e8f4bd6f87f1d98c64b8714aee2
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/font.xsa with hash: d1671b36c2e5aacf7d13d9939c4265
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/line3d_mapping.xsv with hash: 957265e534485ae3e5acef3ca12c48dd
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/line3d.xsa with hash: 642430e7c7b9dc33e3cdf87595e07bf9
0:00:00.000 I/GFX: Loaded mapping Resources/shaders/bin/terrain_mapping.xsv with hash: e133cde3a03575b6a8c099e0b03f3e7
0:00:00.000 I/GFX: Loaded archive Resources/shaders/bin/glsl150/terrain.xsa with hash: 3cea32762fcbe09c6dfcd9e3136a4a
OpenAL loaded: Resource文明用语ls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor        : OpenAL Community
OpenAL renderer  : OpenAL Soft
OpenAL version   : 1.1
OpenAL hardware  : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length

==== CHANGING LANGUAGE TO: 中文. ====
Fetching plugins for G:\XP11/Resources/plugins

Loaded: G:\XP11/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

Loaded: G:\XP11/Resources/plugins/AutoGate/64/win.xpl (Marginal.AutoGate).

FlyWithLua: Your system path is G:\XP11/
FlyWithLua: Plugin Dir: G:\XP11/Resources/plugins/FlyWithLua
FlyWithLua: Plugin Scripts Dir: G:\XP11/Resources/plugins/FlyWithLua/Scripts
Loaded: G:\XP11/Resources/plugins/FlyWithLua/64/win.xpl (CarstenLynker.FlyWithLua).

Loaded: G:\XP11/Resources/plugins/HeadShake/64/win.xpl (com.simcoders.headshake).

[0.0000] Terrain radar plugin: version 1.23.0.c7acaa58.xplm301
[0.0000] Terrain radar plugin: int ver  102300
[0.0000] Terrain radar plugin: plugin directiory is, G:\XP11\Resources\plugins\TerrainRadar\
Loaded: G:\XP11/Resources/plugins/TerrainRadar/64/win.xpl (drgluck.plugins.terrain_radar).

X-Camera: License file G:\XP11\Resources\plugins\X-Camera\license.txt not found, X-Camera will run in limited mode
X-Camera: Initialization complete for version 2.3
Loaded: G:\XP11/Resources/plugins/X-Camera/64/win.xpl (SRS.X-Camera).

XTouchDownRecorder: xp path G:\XP11/Output/preferences/../
XTouchDownRecorder: read config
XTouchDownRecorder: screen: 0 x 720 x 1283 x 0
XTouchDownRecorder: read_config_file ok
XTouchDownRecorder: read config pos: 510x676
Loaded: G:\XP11/Resources/plugins/XTouchDownRecorder/64/win.xpl (cpuwolf.xtouchdownrecorder).

Loaded: G:\XP11/Resources/plugins/xgs/64/win.xpl (babichev.landspeed).

XTouchDownRecorder: XPluginEnable
XTouchDownRecorder: addon id=7
XTouchDownRecorder: addon path=G:\XP11/Resources/plugins/XTouchDownRecorder/64/win.xpl
XTouchDownRecorder: font path=G:\XP11/Resources/plugins/XTouchDownRecorder/64/carbon.ttf
XTouchDownRecorder: XTDR path=G:\XP11/Output/preferences/../XTouchDownRecorder/
XTouchDownRecorder: start draw
XTouchDownRecorder: drawtext init OK
XTouchDownRecorder: loop done
XTouchDownRecorder: start enum
XTouchDownRecorder: getnetinfo ret=6
XTouchDownRecorder: getnetinfo ret=6
XTouchDownRecorder: runjob
XTouchDownRecorder: job id=1051
XTouchDownRecorder: enumfolder: G:\XP11/Output/preferences/../XTouchDownRecorder\
XTouchDownRecorder: endjob
XTouchDownRecorder: runjob
XTouchDownRecorder: job id=209
XTouchDownRecorder: gethashremaindays:
I found the following scenery packages (prioritized in this order):
  0 Custom Scenery/3D_people_library/
  1 Custom Scenery/zOrtho4XP_+21+112/
  2 Custom Scenery/zOrtho4XP_+21+113/
  3 Custom Scenery/zOrtho4XP_+22+112/
  4 Custom Scenery/zOrtho4XP_+22+113/
  5 Custom Scenery/zOrtho4XP_+22+114/
  6 Custom Scenery/zOrtho4XP_+23+112/
  7 Custom Scenery/zOrtho4XP_+23+113/
  8 Custom Scenery/zOrtho4XP_+23+114/
  9 Custom Scenery/ZHCC-Zhengzhou_XinZheng/
10 Custom Scenery/A_ZUJZ/
11 Custom Scenery/ZBSJ_Shijiazhuang_Zhengding/
12 Custom Scenery/Nanjing ZSNJ/
13 Custom Scenery/ZHHH_Scenery_Pack/
14 Custom Scenery/ZSAM_Xiamen_Gaoqi/
15 Custom Scenery/world-models/
16 Custom Scenery/R2_Library/
17 Custom Scenery/ZSPD_Scenery_Pack/
18 Custom Scenery/ZGGG_Scenery_Pack/
19 Custom Scenery/ZGSZ_Scenery_Pack/
20 Custom Scenery/ZJHK_Scenery_Pack/
21 Custom Scenery/OpenSceneryX/
22 Custom Scenery/ZBAA_Beijing_Capital/
23 Custom Scenery/Airport Environment HD/
24 Custom Scenery/Aerosoft - EDDF Frankfurt/
25 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
26 Custom Scenery/Aerosoft - EGLL Heathrow/
27 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
28 Custom Scenery/Aerosoft - LFPO Paris Orly/
29 Custom Scenery/Aerosoft - LPFR Faro/
30 Custom Scenery/Global Airports/
31 Custom Scenery/China_Base_Vector/
32 Custom Scenery/LOWI Demo Area/
33 Custom Scenery/X-Plane Landmarks - Chicago/
34 Custom Scenery/X-Plane Landmarks - Dubai/
35 Custom Scenery/X-Plane Landmarks - Las Vegas/
36 Custom Scenery/X-Plane Landmarks - London/
37 Custom Scenery/X-Plane Landmarks - New York/
38 Custom Scenery/X-Plane Landmarks - Sydney/
39 Custom Scenery/X-Plane Landmarks - Washington DC/
40 Global Scenery/X-Plane 11 Demo Areas/
41 Global Scenery/X-Plane 11 Global Scenery/
42 Resources/default scenery/1000 autogen/
43 Resources/default scenery/1000 decals/
44 Resources/default scenery/1000 forests/
45 Resources/default scenery/1000 roads/
46 Resources/default scenery/1000 urban terrain/
47 Resources/default scenery/1000 world terrain/
48 Resources/default scenery/700 roads/
49 Resources/default scenery/900 beaches/
50 Resources/default scenery/900 europe objects/
51 Resources/default scenery/900 forests/
52 Resources/default scenery/900 roads/
53 Resources/default scenery/900 us objects/
54 Resources/default scenery/900 world object placeholders/
55 Resources/default scenery/airport decals/
56 Resources/default scenery/airport scenery/
57 Resources/default scenery/default apt dat/
58 Resources/default scenery/default atc dat/
59 Resources/default scenery/sim objects/
60 Resources/tutorials/tutorials_Alaska/
61 Resources/tutorials/tutorials_Hawaii/
62 Resources/tutorials/tutorials_Seattle/

0:00:00.000 D/HID: HID Bridge Running
0:00:01.077 I/NAVT: Airspaces are done loading async...
0:00:01.719 I/GFX: Loaded mapping Resources/shaders/bin/cube_filter_mapping.xsv with hash: 171caac82a6f0b39946e8a20b9adb8
0:00:01.719 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cube_filter.xsa with hash: dadea141edeb88ea9ae2ec74479f39
0:00:01.719 I/GFX: Loaded mapping Resources/shaders/bin/ground_lights_mapping.xsv with hash: efcb9dd432f7b8f41e1e501691f38a6
0:00:01.719 I/GFX: Loaded archive Resources/shaders/bin/glsl150/ground_lights.xsa with hash: 3b175ead61ba2249f09ee56e514731
0:00:01.719 I/GFX: Loaded mapping Resources/shaders/bin/light_mapping.xsv with hash: 35b17fa0edd13aad997cf72a51baa8d
0:00:01.719 I/GFX: Loaded archive Resources/shaders/bin/glsl150/light.xsa with hash: adcab9978b25760f693acfbfec2465a
0:00:01.719 I/REN: Setting texture resolution read from prefs as 4
0:00:01.719 I/NAVT: NavData is done loading async...
0:00:01.719 I/NAVT: Navaids are done loading async...
0:00:01.719 I/NAVT: Fixes are done loading async...
0:00:01.719 I/REN: Setting |draw view indicator read from prefs as 1.
0:00:01.719 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 1.
0:00:01.719 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 1.
0:00:01.719 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:01.719 I/REN: Setting |draw birds and deer in nice weather read from prefs as 1.
0:00:01.719 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 1.
0:00:01.719 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:01.719 I/REN: Setting |runways follow terrain contours read from prefs as 1.
0:00:01.719 I/REN: Setting |3-d drawing detail read from prefs as 1.
0:00:01.719 I/REN: Setting |water reflection detail read from prefs as 0.
0:00:01.719 I/REN: Setting |draw parked aircraft at airports read from prefs as 1.
0:00:01.719 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:01.719 I/REN: Setting |Effects read from prefs as 3.
0:00:01.719 I/REN: Setting |3-d shadows read from prefs as 0.
0:00:01.719 I/REN: Setting |HDR anti-aliasing read from prefs as 2.
0:00:01.719 I/REN: Setting |draw volumetric fog read from prefs as 1.
0:00:01.719 I/REN: Setting |draw per pixel lighting read from prefs as 1.
0:00:01.719 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:01.719 I/wmgr: Re-building fbos for window 000001C7C960EDC0
0:00:01.719 I/NAVT: Airways are done loading async...
0:00:01.719 I/NAVT: All navt data is done loading async...
0:00:27.681 I/NET: OS has RFC 4941 Privacy Extensions for IPv6 *enabled*, using TEMPORARY IPv6 addresses
0:00:27.681 I/NET: 以太网 (Intel(R) Ethernet Connection (2) I219-V) 192.168.1.9
0:00:27.681 I/NET: 以太网 (Intel(R) Ethernet Connection (2) I219-V) 240e:3b4:80f:7b40:705f:fdb7:62b3:ab3a
0:00:27.681 I/NET: (RakNet) Init: Successful!
0:00:27.839 D/STM: Transitioning from state state_InitialLoading to state_QuickFlightWizard
0:00:27.839 I/WIN: Showing subscreen Main Menu
0:00:27.839 I/OVR: User is entering the holodeck.
0:00:27.839 I/WIN: Opened window Primary V11 UI
0:00:29.270 I/WIN: Showing subscreen Freeflight
0:00:43.036 I/FCG: Applying changes from Flight Configuration screen
0:00:43.036 I/FCG: Starting new flight in Aircraft/Laminar Research/Baron B58/Baron_58.acf at 809
0:00:43.117 W/ATC: Found overlapping airports with overlapping controller freqs at KCEA and KIAB!
0:00:43.117 W/ATC: Found overlapping airports with overlapping controller freqs at WSAC and WSSS!
0:00:43.117 W/ATC: Found overlapping airports with overlapping controller freqs at RJCJ and RJCC!
0:00:43.117 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
0:00:43.117 W/ATC: Found overlapping airports with overlapping controller freqs at RJDU and RJFU!
0:00:43.117 W/ATC: Found overlapping airports with overlapping controller freqs at WIPT and WIEE!
0:00:43.117 W/ATC: Found overlapping airports with overlapping controller freqs at VEVZ and VOVZ!
0:00:43.117 W/ATC: Found overlapping airports with overlapping controller freqs at KNSE and KNDZ!
0:00:43.117 W/ATC: Rewrote KAHN atc_ControllerRole_Del's freq: 133950 to 118000 for being in conflict!
0:00:43.117 W/ATC: Rewrote KCEA atc_ControllerRole_Twr's freq: 127250 to 118025 for being in conflict!
0:00:43.117 W/ATC: Rewrote WSAC atc_ControllerRole_Twr's freq: 118250 to 118000 for being in conflict!
0:00:43.117 W/ATC: Rewrote RJCJ atc_ControllerRole_Del's freq: 121900 to 118000 for being in conflict!
0:00:43.117 W/ATC: Rewrote RJDU atc_ControllerRole_Gnd's freq: 121600 to 118000 for being in conflict!
0:00:43.117 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 122700 to 118025 for being in conflict!
0:00:43.117 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 126200 to 118050 for being in conflict!
0:00:43.117 W/ATC: Rewrote RJDU atc_ControllerRole_Twr's freq: 118500 to 118075 for being in conflict!
0:00:43.117 W/ATC: Rewrote WIPT atc_ControllerRole_Twr's freq: 118300 to 118000 for being in conflict!
0:00:43.117 W/ATC: Rewrote VEVZ atc_ControllerRole_Twr's freq: 119700 to 118000 for being in conflict!
0:00:43.117 W/ATC: Rewrote KNSE atc_ControllerRole_Twr's freq: 121400 to 118000 for being in conflict!
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/lit_mapping.xsv with hash: 941cbd6a8c67c837be5a2ff881b8ff
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/lit.xsa with hash: 496f266e9cb36fb3b81864e7c258a2a
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/wxr_mask_mapping.xsv with hash: 96ba6bc7c625a1353919ba9344763e39
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/wxr_mask.xsa with hash: 266ec1d2389a73169ba72ffe929489e
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/rain_mapping.xsv with hash: 4bd8dc2591335aa7358085a24966d5
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/rain.xsa with hash: 6a579f38c08e561bc0fb7a7624ce2015
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/cloud_puffs_mapping.xsv with hash: f9d2722170dfdf88772f8f226497d02b
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/cloud_puffs.xsa with hash: 713564f2d347b36e392929dde77e7471
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/shadow_rect_mapping.xsv with hash: 9ecbf2baaab53a3cfda275bbf42955ee
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/shadow_rect.xsa with hash: c2e02aac89b65bb76c75b541911574c
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/debug_mapping.xsv with hash: 9d74c6962b4f65a635c1bb784a4c10
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/debug.xsa with hash: 2c59b5c22786167be29090a93b2664
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/boat_wake_mapping.xsv with hash: 6cb73f01d3250de21c5b7613f44827
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/boat_wake.xsa with hash: 473543b38a5c48133f3a816978d6f
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/sectional2_mapping.xsv with hash: 5c49a4fd108140887b7959f896f2aa
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/sectional2.xsa with hash: 908befa7c96b946d91346267258c44
Initializing off screen memory.
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/deferred_ssao_mapping.xsv with hash: 6a971155e3c8b9de316bf1be62f5c6
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/deferred_ssao.xsa with hash: e9e244039cfd86b5d3e65a7d0eb1fba
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/ssao_blur_mapping.xsv with hash: dfa39013ea55b4f230e4d15e77204d6
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/ssao_blur.xsa with hash: ff21bf105e1e9b789a12a73dc689eb
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/deferred_mapping.xsv with hash: 907e69f6e11f8a6ed55642bde323cc
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/deferred.xsa with hash: 4187dc4133dbf427141bf8acccd67efd
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/hdr_mapping.xsv with hash: b384b1a19373ebd571216caa6c518b8
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/hdr.xsa with hash: b0d6f9662f9a5a18eb90ae81701cc0
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/blur_mapping.xsv with hash: ad767a3864616f6a7eab3788385bf
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/blur.xsa with hash: ea9cbf85e5b1701fb8ddce3494cd2975
Initializing off screen memory complete.
WARNING: the named light apt_beacon_white_mil_glow does not exist.
WARNING: the named light apt_beacon_white_mil_axial does not exist.
WARNING: the named light apt_beacon_white_mil_axial does not exist.
WARNING: the named light apt_beacon_white_mil_glow does not exist.
WARNING: the named light apt_beacon_white_mil_glow does not exist.
WARNING: the named light apt_beacon_white_mil_axial does not exist.
WARNING: the named light apt_beacon_white_mil_axial does not exist.
WARNING: the named light apt_beacon_white_mil_glow does not exist.
WARNING: the named light apt_beacon_yellow_glow does not exist.
WARNING: the named light apt_beacon_yellow_axial does not exist.
WARNING: the named light apt_beacon_yellow_axial does not exist.
WARNING: the named light apt_beacon_yellow_glow does not exist.
WARNING: the named light apt_beacon_yellow_glow does not exist.
WARNING: the named light apt_beacon_yellow_axial does not exist.
WARNING: the named light apt_beacon_yellow_axial does not exist.
WARNING: the named light apt_beacon_yellow_glow does not exist.
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_mil.obj has a bad light name: apt_beacon_white_mil_glow
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_mil.obj has a bad light name: apt_beacon_white_mil_axial
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_mil.obj has a bad light name: apt_beacon_white_mil_axial
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_mil.obj has a bad light name: apt_beacon_white_mil_glow
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_mil.obj has a bad light name: apt_beacon_white_mil_glow
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_mil.obj has a bad light name: apt_beacon_white_mil_axial
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_mil.obj has a bad light name: apt_beacon_white_mil_axial
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_mil.obj has a bad light name: apt_beacon_white_mil_glow
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_heliport.obj has a bad light name: apt_beacon_yellow_glow
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_heliport.obj has a bad light name: apt_beacon_yellow_axial
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_heliport.obj has a bad light name: apt_beacon_yellow_axial
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_heliport.obj has a bad light name: apt_beacon_yellow_glow
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_seaport.obj has a bad light name: apt_beacon_yellow_glow
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_seaport.obj has a bad light name: apt_beacon_yellow_axial
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_seaport.obj has a bad light name: apt_beacon_yellow_axial
0:00:43.451 E/OBJ: ERROR: object Resources/default scenery/sim objects/apt_beacons/beacon_seaport.obj has a bad light name: apt_beacon_yellow_glow
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/prop_disc_mapping.xsv with hash: bb97bc5c555299554c363a912ba65f38
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/prop_disc.xsa with hash: 515f6ea554ce7b320c5e55e1547d0e5
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/dome_mapping.xsv with hash: 246e86c45e82b56a29cb9bd324abb39
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/dome.xsa with hash: daa45a2fd4ddb0bdc4abebe7b6a5f520
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/particle_mapping.xsv with hash: 177a138283cfeb125a87d71d96c3ad3
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/particle.xsa with hash: bce7fc37f7c91d3db1343f33a790cc
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/manip3d_mapping.xsv with hash: d0328d7080554e644d3498f962d6f722
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/manip3d.xsa with hash: 8d59baf481199471d39ae4566171c
0:00:43.451 I/GFX: Loaded mapping Resources/shaders/bin/puff_mapping.xsv with hash: 61997168fb12ea4f2384c3b320bb16
0:00:43.451 I/GFX: Loaded archive Resources/shaders/bin/glsl150/puff.xsa with hash: 2bbff91ea636b2a7dedc74d94a357d2
0:00:46.456 D/STM: Transitioning from state state_QuickFlightWizard to state_NormalLoading
0:00:46.456 I/ACF: Loading airplane number 0 with Aircraft/Laminar Research/Baron B58/Baron_58.acf
[49.5486] Terrain radar plugin: read settings
[49.5486] Terrain radar plugin: aircraft description is "Beechcraft Baron B58"
[49.5486] Terrain radar plugin: found unsupported aircraft "Beechcraft Baron B58", switched to window mode
X-Camera: Scenic Flyer not found
XTouchDownRecorder: plane loaded
XTouchDownRecorder: airport loaded
Fetching plugins for G:\XP11/Aircraft/Laminar Research/Baron B58/plugins

Loaded: G:\XP11/Aircraft/Laminar Research/Baron B58/plugins/xlua/64/win.xpl (com.x-plane.xlua.1.0.0r1).

0:00:49.549 I/SND: This aircraft is using FMOD in PARTIAL mode.
0:00:49.549 I/FLT: Init dat_p0 type:loc_ram apt:ZBAA start at:809
0:00:55.302 I/SCN: DSF load time: 722869 for file Custom Scenery/Global Airports/Earth nav data/+30+110/+39+115.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x30a.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SYS: MACIBM_alert: 加载地景包时出现问题:
0:00:55.302 E/SYS: MACIBM_alert: Custom Scenery/China_Base_Vector/
0:00:55.302 E/SYS: MACIBM_alert: 地景显示可能不正常。
0:00:55.302 E/SYS: MACIBM_alert: 请从Log.txt文件中查阅错误的详细信息。
0:00:55.302 E/SYS: MACIBM_alert: C:/jenkins/design-triggered/source_code/app/X-Plane-f/../../engine/REN/io_dsf.cpp:808
0:00:55.302 E/SYS: +-------------------------------------------------------------------------------
0:00:55.302 E/SYS: | 加载地景包时出现问题:
0:00:55.302 E/SYS: | Custom Scenery/China_Base_Vector/
0:00:55.302 E/SYS: | 地景显示可能不正常。
0:00:55.302 E/SYS: | 请从Log.txt文件中查阅错误的详细信息。
0:00:55.302 E/SYS: | (io_dsf.cpp:808)
0:00:55.302 E/SYS: +-------------------------------------------------------------------------------
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+115.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x30a.obj
0:00:55.302 I/SCN: DSF load time: 2976288 for file Custom Scenery/Global Airports/Earth nav data/+30+110/+39+117.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x20b.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+115.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x20b.obj
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x20b.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+117.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x20b.obj
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x30a.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+117.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x30a.obj
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge01.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedSm02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedSm01.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceWood07.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceMetal02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceMetal04.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceWood08.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceMesh03.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceMesh02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedSm01.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedSm02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge04.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge01.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge03.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge04.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge03.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge01.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedSm01.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedSm02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge01.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge04.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
0:00:55.302 I/SCN: DSF load time: 6428396 for file Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+41+117.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 6452370 for file Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+41+115.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 5753081 for file Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+115.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 3609866 for file Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+117.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 1636142 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+110/+41+115.dsf (169842 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 1957317 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+110/+41+117.dsf (176974 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/DSF: The DSF Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+41+117.dsf has a number of problems with its road network: 1 doubled nodes, 0 direction reverses, 0 short segments, 0 roads deleted.
0:00:55.302 I/SCN: DSF load time: 1987196 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+30+110/+39+117.dsf (163483 tris, 1 skipped for -2.7 m^2)
0:00:55.302 E/DSF: The DSF Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+117.dsf has a number of problems with its road network: 53 doubled nodes, 4 direction reverses, 0 short segments, 39 roads deleted.
0:00:55.302 I/SCN: DSF load time: 2309011 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+30+110/+39+115.dsf (214378 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/DSF: The DSF Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+115.dsf has a number of problems with its road network: 1 doubled nodes, 0 direction reverses, 0 short segments, 0 roads deleted.
0:00:55.302 I/SCN: DSF load time: 15438 for file Custom Scenery/Global Airports/Earth nav data/+30+110/+39+118.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 368505 for file Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+41+116.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 670191 for file Custom Scenery/Global Airports/Earth nav data/+40+110/+41+118.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x30a.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+118.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x30a.obj
0:00:55.302 I/SCN: DSF load time: 185648 for file Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+41+118.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x20b.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+118.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x20b.obj
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge01.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge03.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedSm02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedSm01.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceHedge04.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
0:00:55.302 I/SCN: DSF load time: 1183019 for file Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+118.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 1362174 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+110/+41+116.dsf (172760 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/SCN: Failed to find resource 'textures/Queens_ALB.png', referenced from file 'Resources/default scenery/1000 autogen/US/urban_mid/objects/'.
0:00:55.302 I/SCN: DSF load time: 1377044 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+110/+41+118.dsf (161523 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 2930610 for file Custom Scenery/Global Airports/Earth nav data/+30+110/+39+116.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x20b.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+116.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x20b.obj
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x30a.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+116.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x30a.obj
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceMetal03.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceBricks03.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceWood08.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceWood09.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceBricks01.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceMetal04.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceMetal01.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceMesh02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceWood06.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceWood07.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceMetal02.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceMesh03.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
ERROR: the autogen file Resources/default scenery/1000 autogen/global_objects/objects/fenceBricks04.fac uses facades that don't all share one texture.  You must use only one texture for all facades in this autogen file.
0:00:55.302 I/SCN: DSF load time: 2544958 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+30+110/+39+118.dsf (181877 tris, 1 skipped for -2.1 m^2)
0:00:55.302 E/DSF: The DSF Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+118.dsf has a number of problems with its road network: 7 doubled nodes, 1 direction reverses, 0 short segments, 4 roads deleted.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 E/SCN: Failed to find resource '-796708491.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/39/parts/'.
0:00:55.302 I/SCN: DSF load time: 5259958 for file Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+116.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 3901861 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+30+110/+39+116.dsf (228818 tris, 10 skipped for -23.2 m^2)
0:00:55.302 E/DSF: The DSF Custom Scenery/China_Base_Vector/Earth nav data/+30+110/+39+116.dsf has a number of problems with its road network: 58 doubled nodes, 3 direction reverses, 0 short segments, 39 roads deleted.
0:00:55.302 I/SCN: DSF load time: 169250 for file Custom Scenery/Global Airports/Earth nav data/+40+110/+40+115.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 212171 for file Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+118.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x20b.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+115.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x20b.obj
0:00:55.302 I/SCN: DSF load time: 162828 for file Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+115.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 1606036 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+110/+40+115.dsf (187965 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 1735490 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+110/+40+118.dsf (207308 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/DSF: The DSF Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+118.dsf has a number of problems with its road network: 3 doubled nodes, 0 direction reverses, 0 short segments, 1 roads deleted.
0:00:55.302 E/DSF: The DSF Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+115.dsf has a number of problems with its road network: 2 doubled nodes, 0 direction reverses, 0 short segments, 0 roads deleted.
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x20b.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+117.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x20b.obj
0:00:55.302 E/SCN: Failed to find resource '-2023165369.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/117/40/parts/'.
0:00:55.302 I/SCN: DSF load time: 127958 for file Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+117.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 1590300 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+110/+40+117.dsf (200741 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/DSF: The DSF Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+117.dsf has a number of problems with its road network: 8 doubled nodes, 0 direction reverses, 0 short segments, 2 roads deleted.
0:00:55.302 I/SCN: DSF load time: 3163684 for file Custom Scenery/ZBAA_Beijing_Capital/Earth nav data/+40+110/+40+116.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 819630 for file Custom Scenery/Global Airports/Earth nav data/+40+110/+40+116.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x20b.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+116.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x20b.obj
0:00:55.302 E/SCN: Failed to find resource 'lib/industry_commerce/industrial_old_20x30a.obj', referenced from scenery package 'Custom Scenery/China_Base_Vector/'.
0:00:55.302 E/SCN: Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+116.dsf:
0:00:55.302 E/SCN: Unable to locate object: lib/industry_commerce/industrial_old_20x30a.obj
0:00:55.302 E/SCN: Failed to find resource '-940122395.dds', referenced from file 'Custom Scenery/China_Base_Vector/objects/116/40/parts/'.
0:00:55.302 I/SCN: DSF load time: 497178 for file Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+116.dsf (0 tris, 0 skipped for 0.0 m^2)
0:00:55.302 I/SCN: DSF load time: 1924579 for file Global Scenery/X-Plane 11 Global Scenery/Earth nav data/+40+110/+40+116.dsf (220115 tris, 0 skipped for 0.0 m^2)
0:00:55.302 E/DSF: The DSF Custom Scenery/China_Base_Vector/Earth nav data/+40+110/+40+116.dsf has a number of problems with its road network: 26 doubled nodes, 2 direction reverses, 0 short segments, 15 roads deleted.
0:01:46.552 I/SCN: Preload time: 746921
0:01:46.552 E/GFX: Rebuilding offscreens for window resize: x=1283 y=720 hdrx=1283 hdry=1440
0:01:54.280 I/SCN: Preload time: 7693859
0:01:54.280 E/GFX: Rebuilding offscreens for window resize: x=1283 y=720 hdrx=1283 hdry=1440
0:01:54.280 I/ATC: Created aircraft 000001C84F860A70 as p=0 ()
0:01:58.696 I/SCN: Preload time: 4287146
0:01:58.696 E/GFX: Rebuilding offscreens for window resize: x=1283 y=720 hdrx=1283 hdry=1440
FlyWithLua: User switched to a new airport (or changed the plane). Script files have to be reloaded.
FlyWithLua Info: Lua engine (re)started. LUA_RUN = 1, SDK_VERSION = 303, XPLANE_VERSION = 11503, XPLANE_LANGUAGE = Unknown and XPLANE_HOSTID = 1
FlyWithLua Info: HID access initialized.
FlyWithLua Info: Discovered 13 HID devices.
FlyWithLua Info: Load ini file.
FlyWithLua Info: Searching for Lua script files
FlyWithLua Info: Sorting Lua script files
FlyWithLua Info: Start loading script file Resources/plugins/FlyWithLua/Scripts/BetterMouseYoke.lua
FlyWithLua Info: Finished loading script file Resources/plugins/FlyWithLua/Scripts/BetterMouseYoke.lua
FlyWithLua Info: Start loading script file Resources/plugins/FlyWithLua/Scripts/vivid_sky.lua
0:01:58.696 W/REN: FlyWithLua 2.5.0 nightly build Dec 28 2016 15:33:21 tried to write sim/private/controls/clouds/shadow_size, which is not supported. The dataref was not modified!
FlyWithLua Info: Finished loading script file Resources/plugins/FlyWithLua/Scripts/vivid_sky.lua
FlyWithLua Info: Start loading script file Resources/plugins/FlyWithLua/Scripts/vivid_water.lua
FlyWithLua Info: Finished loading script file Resources/plugins/FlyWithLua/Scripts/vivid_water.lua
FlyWithLua Info: All script files loaded successfully.
FlyWithLua Info: Loading time for all scripts is 0.248 sec.
XTouchDownRecorder: airport loaded
0:01:58.696 I/OVR: Reading VR conf file: Aircraft/Laminar Research/Baron B58/Baron_58_vrconfig.txt
0:01:58.696 D/STM: Transitioning from state state_NormalLoading to state_Normal
0:01:58.696 I/FCG: Loading AI aircraft Aircraft/Laminar Research/McDonnell Douglas F-4/F-4.acf
0:01:58.696 I/ACF: Loading airplane number 1 with Aircraft/Laminar Research/McDonnell Douglas F-4/F-4.acf
XTouchDownRecorder: plane loaded
XTouchDownRecorder: airport loaded
0:01:59.459 I/FLT: Init dat_p1 type:loc_general_area lat:39.526655 lon:116.345506 ele(ft):26289.711499 psi:257.703186 spd(kts):342.826876
0:01:59.459 D/FCG: MTBF set to 10000.0 hours
0:01:59.459 I/OVR: User is leaving the holodeck.
0:02:03.634 I/WIN: Opened window menu bar
XTouchDownRecorder: touchdown log
XTouchDownRecorder: ERR:Bad max GS 0.000000 mps, sz=0
XTouchDownRecorder: touchdown miss counter=7
XTouchDownRecorder: status code 0
XTouchDownRecorder: ERR:gethashremaindays failed: Timeout was reached
XTouchDownRecorder: gethashremaindays end
XTouchDownRecorder: endjob
XTouchDownRecorder: runjob
XTouchDownRecorder: ERR:empty job=0
XTouchDownRecorder: endjob
0:05:08.888 I/OVR: User is entering the holodeck.
0:05:10.016 I/OVR: User is leaving the holodeck.
0:05:10.016 I/SIM: User confirmed they want to quit
0:05:10.041 D/STM: Transitioning from state state_Normal to state_ShuttingDown
FlyWithLua Info: Load exit file.
FlyWithLua Info: Load exit file.
FlyWithLua Info: FlyWithLua plugin disabled.
XTouchDownRecorder: XPluginDisable
XTouchDownRecorder: worker destroy
XTouchDownRecorder: XPluginStopBH
XTouchDownRecorder: write config pos: 510x676
XTouchDownRecorder: write config
XTouchDownRecorder: XPluginStop
Clean exit from threads.
0:05:10.041 D/HID: HID Bridge Shutdown
----- X-Plane has shut down -----
全部复制下来了,能不能看看是哪里出了问题

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