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发表于 2021-9-7 19:41:11
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本帖最后由 bluejean 于 2021-9-7 20:16 编辑
感谢楼上二位,我昨天也逛了一下PMDG的论坛,其中一篇帖子说到如果涂装上没有金属质感的部分,那就不需要去改动metallic的文件。
https://forum.pmdg.com/forum/mai ... -about-metallic-psd
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Basically by changing the color on the Red Channel you are telling the model to render a different material. so the lighter the Color the closer to reflective metal, the darker the color the more 'plastic' the look.
I figured a new way to play out the metal. By using #b4c3d1 as the base color and a pattern overlay of some scored metal I now have a blank metal sheet on the aircraft.
https://youtu.be/eyK9XoVxNGE
RGBa simply put. Red is Material assignment. The Lighter the color the more like metal it is, the dark the more like some rubber/plastic. So if you look specifcally at the Red Channel larges areas all look like one color, such as the fuse. You don't see the little details really like windows, doors etc. Because all those parts are painted with the same material. Green Channel is kinda a darkening channel or what most (including me) have been using as shadows. This is where PMDG seems to kinda differed on the NGXu for some reason I haven't figured out yet. However if you go with their default metallic from the commmon folders you'll see its just like their 747 so I don't get it. Anyways, if used solely for shadows you really won't see details on this either as anywhere something is dark its REALLY gonna stand out. Blue channel I really don't have the faintest idea what its for other than its left black. Alpha is reflective properties. Some details on this channel actually gives the aircraft some depth. Like rivets, lines and especially dirt! The lighter the color the more reflective the properties are.
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